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Hexen mods zdoom
Hexen mods zdoom








  1. Hexen mods zdoom full#
  2. Hexen mods zdoom plus#
  3. Hexen mods zdoom free#

Hexen mods zdoom plus#

The hammer I assume not much was changed yet, however, having to attack plus input backwards to fire is a bit weird. Once the bug is fixed I'm gonna use it a lot. The shield is becoming my favorite new 'weapon', good defense and the ranged counter is so good while it also gives a good early projectile option. Keep up the good work, really enjoy replaying Hexen with this mod!

Hexen mods zdoom free#

Feel free to take this with a grain of salt tho since I only reached LV15 yesterday btw, at least I'm now getting good at speedrunning HEXEN and quickly gain levels haha. I feel the regen doesn't do that much, maybe allow you to survive one more hit, berserk however sounds great. Didn't know you could use items while shielding, that's good to know. Item scaling is needed for some items to keep up with the rest of the weapons imo, but it's a hard thing to balance, the game throws you dead with flechettes most of the time too. Though I'm not gonna do a final verdict until I reach high levels. I see, I really like the maces design so hope it does. I'm not super familiar with the doom engine but if unity is anything to go by physics are definitely something not easily tweaked ye. I honestly took that shield thing a feature even tho on second thought it didn't make much sense, now it work properly it definitely does sound like a good counter against knockback. He also gets a health boost when he berserks. I'm worried about scaling it up but will do testing when those changes come up. You get the protection and the flachette damage. In my latest testing, the flachette is super powerful. I'm trying to keep item scaling in mind, but you can use any item while your shield is up. Although when you get to high levels it should keep up damage wise. It's meant to be an alternative to the fists early on, but most weapons should out perform it. The morning star does the same damage as the hammer, with a slight strength bonus. I still want to reduce knockback without it, but it's tricky since the only normal way at the moment is by adding mass, and I'll have to do a lot of bug testing for that. It was probably not that noticeable because of the above glitch. While the shield is up you take no knockback.

Hexen mods zdoom full#

So multi projectiles (especially wendigos) would basically do full damage. The shield stopped protecting after it charged. Vanille987 wrote:Played a bit with fighter yesterday and didn't notice anything with the shield personally, what was the glitch? I also feel the deathlords are in a good spot now, they're dangerous with corpses' but not 'get instantly ganked' dangerous. That said I still overall really enjoyed the fighter tho, especially his new weapon pickups from enemies. His nature makes him take more damage then the other classes and during some encounters (like the wendigo ambush or the secret level), I felt forced to hide in a corner and take the enemies that come one by one. Unless I missed something or yet to unlock an ability related to it, I feel the fighter could also use a HP recovery method. I only feel it could use a little more mana since i rarely deplete it even when religiously used the special side swings.Ĭentaur sword is great, the multi hit feature gives it some interesting niches.Īs for general stuff, I feel the fighter could use some knockback protection when facing brutes, especially in close quarters and 'hallways' I couldn't reach the enemy since they would constantly knock me back to the other end of the area. The way you initiate these swings is a bit weird at first but nothing major. Didn't use the counter bolt feature much yet so can't comment on that.Īxe side swings are reeeaaaalllyy fun and give some much needed AoE control. Shield is awesome, the knockback is pretty useful and shielding can really save you when surrounded, the bright flash effect when shielding is a bit distracting tho. The mace is fun but feels useless quick after you get the axe or centaur sword, I think maybe a fun way to differentiate it is to give it a somewhat higher stun chance with the LV10 skill. Some quick impressions from my session yesterday (played until LV18 and completed the first hub of the main game)įists are great, the left hook is really fun and combos nicely in regular punches. Played a bit with fighter yesterday and didn't notice anything with the shield personally, what was the glitch?Īh I see, a flame fits better with the fighters aesthetics too imo.










Hexen mods zdoom